The current pre-cutting tools in most 3D platforms consist basically in clipping planes and fill holes modifiers this could be enough for modeling purposes, but definitively quite poor for dynamics where you would like to pre-fracture an object in hundreds of shards to obtain believable results when simulating. Its technology allows to pre-cut a 3D model in hundred of shards in seconds, in addition, the fragments generated plug easily in the Pulldownit solver to perform simulation in a fast and stable way. It is Voronoi-based because this scheme has shown to be the best mathematical pattern for brittle fracture. Shatter It is a pre-cutting tool, it is able to generate jaggy fragments, much more realistic than classic polygonal fragments. Pulldownit for Maya Features Shatter It!, Voronoi-based pre-cutting The power of Pulldownit solver allows computing thousands of objects in dynamics in a stable and realistic way. ![]() ![]() ![]() By using it, digital artists are able to shatter objects in different styles, create surface cracks and simulate easily the fracture of 3D models. Pulldownit is a dynamics plugin intended for destruction effects as well as massive rigid bodies simulations.
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